Showing posts with label Android. Show all posts
Showing posts with label Android. Show all posts

Tuesday, April 30, 2024

GB's Game Reviews, 2023-2024 Edition

What a year for gaming it's been for me! I'm used to playing games only in limited fits and starts during the warmer months of the year, as ZFRP ends up consuming a lot of the time I'd otherwise be using to play. However, things were different this time. For the first time in a long time, I found the energy and motivation to keep playing new games continuously throughout Season 13 of RP, and as a result of that (plus other factors like continued trips to Funspot and playing several compilations full of quick new additions to the blog) I played dozens of games this year. In fact, this might be an all-time record for me!

It felt good to get my bad experience with Mechstermination Force out of my system in last year's post, so I will be including a few more reviews in this post of games I played but didn't finish if I have something to say about the experience, positive or otherwise. (Xenoblade fans, I am sorry.) This time the reviews are in roughly the order I played the games, so things kind of hop around at times, but at other times you'll see a bunch of Mario, Sonic, or TMNT games clustered together as I stuck with a franchise for a bit.

With that out of the way, I hope you enjoy the largest GB game review blogpost ever!

Monday, December 29, 2014

GB's Vidya 2014: Year in Review

Ouch. I didn't beat too many games this year. Nonetheless, I'm doing my yearly wrapup, ranking, and review!

I only finished five games all year, and two of them were disqualified for reasons you'll soon see. However, I beat two other games very late last year - so late that they missed the last writeup - so they are being added to this year's list, bringing me back to five games. Without further ado, here's the games I beat this year and my opinions on them!

Honorable Mentions: Pokemon Emerald and Crystal
Systems: Game Boy Advance and Game Boy Color
Developer: Game Freak
Publisher: Nintendo
Genre: RPG
Date Beaten: April 18 and April 22, 2014

Why are they honorable mentions? Because I can't really count them - I technically never beat Pokemon Emerald or Crystal until this year, but I had already beaten the near-identical Ruby, Sapphire, and Gold versions. I generally consider all of those near-identical "versions" to be the same game, so Ruby, Sapphire, and Emerald together are all "Pokemon GBA Hoenn" while Gold, Silver, and Crystal are all "Pokemon GBC Johto". Remakes like FireRed and LeafGreen are separate, however, so Omega Ruby will have its time at bat next year.

My Crystal run was a pure nostalgia run, although the ability to speed up play with the emulator made grinding bearable. The highlight of the run was finding a shiny Skarmory and adding it to the team. Later in summer I returned to Crystal and beat Kanto, capping things off with a nice fight against Red.

The Emerald run was... unconventional, thanks to the game being wrung through Pokemon Randomizer. You can get all the details about the upside-down world Ariel was thrust into here.

Monday, December 30, 2013

Chatzy Madness Volume 99: IT'S ME, SHAGGY

SteelKomodo: http://steelkomodo.blogspot.com/2013/12/dirkmas-2-epilogue-presents.html
Harpy: DIRKYYY
SteelKomodo: yep
Jingle Dels: dirky~
SteelKomodo: #ShurikensAndLightning
Harpy: it rhymes with
Harpy: turkey
SteelKomodo: it does
Harpy: that is proof
Harpy: that dirk
Harpy: IS A CAT PERSON
Harpy: BECAUSE CATS LIKE TURKEY TOO
SteelKomodo: D:

---

Harpy: N-no
Harpy: someone
Harpy: either moved my chocolate or ate my chocolate
Harpy: the chocolate that goops gave me
Harpy: I HOPE IT GAVE THEM STOMACH ISSUES BECAUSE THAT WAS GIVEN WITH LOVE AND I WAS GONNA EAT IT
Harpy: GRRR SO MAD
RubyChao: D:
Harpy: and thus thats how I pouted about chocolate
Harpy: chocolate is serious business
SteelKomodo: D:
Harpy: no wait crisis averted, it was just that it was hard to see the chocolate since the packaging blended in with everything else
Harpy: chocolate tried to avoid its doom
Harpy: but there is no escape from me
RubyChao: sarah intensifies
Harpy: now this
Harpy: this is good chocolate

Sunday, December 29, 2013

GB's Vidya 2013: Year In Review

Last year I made the twenty-one post series "GB's 100 Games", wherein I gave short writeups of 100 games I had beaten that I considered to be good or better. Since then, I've beaten over a dozen more video games. I've decided to make a sequel of sorts to 100 Games in the form of a "Year In Review" that gives writeups on every game I beat this year. In addition to that, I'll be putting the games in a rough ranking. Remember, the game can be released in any year, and I can first acquire the game in any year - as long as I first finished the game in 2013, it qualifies for the list.

First, however, to get them out of the way...

Unranked: A Horde of Atari Games
Trying to place all the new Atari 2600 games I played this year would be far too difficult. It's hard enough ranking such old games alongside modern ones as it is - with this many, it'd just be a pain and the list would be littered with them, so they all get shoved here.

Games in bold were played on an actual Atari 2600 with a cartridge. Games in italics were played on my Atari Flashback plug-and-play system.

Atari Climber - A game similar in some respects to Donkey Kong. You must climb from the bottom of the stage to the top, avoiding hazards and scoring points.

Atlantis - You control three cannons and try to shoot down flying ships that want to bomb your city. The cannons cannot aim or move, so timing is literally everything. Nice graphics for the 2600.

Demon Attack - A very similar game to Phoenix. Demon Attack is a static shooter in which you fight wave after wave of "demons". They come in many shapes, but they mostly behave the same.

Dragonfire - In this medieval quest, you alternate between two screens. The first screen is about jumping over and ducking under fireballs to reach a castle. Once there, you gather treasure for points while dodging the attacks of an angry dragon.

Off the Wall - I've never been good at Breakout-type games. Off the Wall is not an exception.

Secret Quest - One of the rare games on Atari that cries out for instructions. I can't give this Zeldaesque game a fair shake because I didn't know what to do a few levels in.

Space Jockey - Space Jockey is hurt by technical limitations - only three enemies are onscreen at once, making the game far too dull. A difficulty option to make the enemies move randomly may help your experience somewhat.

Video Checkers - Not sure how I'm supposed to win. The computer seems to counter my every move. Then again, I don't play much checkers.

Video Chess - Same problem - the computer consistently outfoxed me even on the lowest difficulty. I played chess a lot back in elementary school, and I don't remember being this bad at it.

Yar's Revenge - One of the strongest Atari games I've played. Yar's is more complicated than most Atari games, but it can be figured out pretty quickly, and it's a lot of fun. Once upon a time I had a Game Boy Color version of this game, but I wasn't any good at it and wound up selling the cartridge in a yard sale.