Showing posts with label Nintendo DS. Show all posts
Showing posts with label Nintendo DS. Show all posts

Monday, April 12, 2021

A Flood Of Quickie Game Reviews

It's been a long time since I last posted any opinions of video games I've played on this blog. Funnily enough, I stopped not long before Jumpropeman launched The Game Hoard and became the de facto game reviewer of the community. He does a fantastic job at it and I couldn't compare... but after four years, I've decided to dig through the games I've beaten since the beginning of 2017 and share my thoughts on them. As a caveat, some of these memories are quite old, and I also skipped some games I just don't have much to say about. Let's get right to it.

Tuesday, January 3, 2017

GB's Vidya 2016: Year In Review

You guys know the drill by now! Every year I give a short review to every video game I beat in the past twelve months, ranking them from least favorite to most favorite as I try to find my favorite video game of the year. Two years ago I played only a handful of games, and last year I played a whole bunch but many of them were small, quick games played more for the blogpost than anything else. This year I focused on "major" games - only nine titles are represented (I have combined two of them into one entry, so there are eight reviews here), but the majority of them were long games I had to sink a lot of hours into. With three Pokemon games, two Ace Attorney games, and another RPG on top of that, I spent a lot of time gaming this year - just not on a lot of different games!

First, lemme just give a shoutout to last year's winner, Robot Arena 2. Just as I was finally tiring of it, I found another mod that completely overhauls the game, introduces a bunch of real-world robot opponents, and basically just breathes new life back into a well-worn game. I still mess around with this game almost daily, if only for a few minutes. Definitely deserved that win last year if I'm still playing the dang thing.

Let's get started.

Thursday, March 31, 2016

43 Games I Haven't Reviewed Yet

For years, I've been doing mini-reviews of my video games. I started with the "100 Games" project in January 2013, and since then have done a roundup of everything I beat each year. But that means that some games got left out - ones I didn't include on my initial list.

Not getting on the original 100 Games list doesn't mean these games are bad. On the contrary, I rather enjoyed quite a few of them, and some of them probably deserved to make the list. I never claimed to be good at ranking stuff, as fun as it is.

As usual, only games I cared about enough to see to the end get listed here, and everything I haven't already written about is up for grabs. Sifting through my Backloggery turned up 43 entries' worth of games (a few games are combined into one entry). Instead of trying to rank them, I'll cover them alphabetically.

I've also linked a gameplay video for each game. It's a longplay whenever one is available. Looking at how few games DIDN'T have a complete longplay up on YouTube speaks volumes as to how good longplayers are at doing their job.

Sunday, December 29, 2013

GB's Vidya 2013: Year In Review

Last year I made the twenty-one post series "GB's 100 Games", wherein I gave short writeups of 100 games I had beaten that I considered to be good or better. Since then, I've beaten over a dozen more video games. I've decided to make a sequel of sorts to 100 Games in the form of a "Year In Review" that gives writeups on every game I beat this year. In addition to that, I'll be putting the games in a rough ranking. Remember, the game can be released in any year, and I can first acquire the game in any year - as long as I first finished the game in 2013, it qualifies for the list.

First, however, to get them out of the way...

Unranked: A Horde of Atari Games
Trying to place all the new Atari 2600 games I played this year would be far too difficult. It's hard enough ranking such old games alongside modern ones as it is - with this many, it'd just be a pain and the list would be littered with them, so they all get shoved here.

Games in bold were played on an actual Atari 2600 with a cartridge. Games in italics were played on my Atari Flashback plug-and-play system.

Atari Climber - A game similar in some respects to Donkey Kong. You must climb from the bottom of the stage to the top, avoiding hazards and scoring points.

Atlantis - You control three cannons and try to shoot down flying ships that want to bomb your city. The cannons cannot aim or move, so timing is literally everything. Nice graphics for the 2600.

Demon Attack - A very similar game to Phoenix. Demon Attack is a static shooter in which you fight wave after wave of "demons". They come in many shapes, but they mostly behave the same.

Dragonfire - In this medieval quest, you alternate between two screens. The first screen is about jumping over and ducking under fireballs to reach a castle. Once there, you gather treasure for points while dodging the attacks of an angry dragon.

Off the Wall - I've never been good at Breakout-type games. Off the Wall is not an exception.

Secret Quest - One of the rare games on Atari that cries out for instructions. I can't give this Zeldaesque game a fair shake because I didn't know what to do a few levels in.

Space Jockey - Space Jockey is hurt by technical limitations - only three enemies are onscreen at once, making the game far too dull. A difficulty option to make the enemies move randomly may help your experience somewhat.

Video Checkers - Not sure how I'm supposed to win. The computer seems to counter my every move. Then again, I don't play much checkers.

Video Chess - Same problem - the computer consistently outfoxed me even on the lowest difficulty. I played chess a lot back in elementary school, and I don't remember being this bad at it.

Yar's Revenge - One of the strongest Atari games I've played. Yar's is more complicated than most Atari games, but it can be figured out pretty quickly, and it's a lot of fun. Once upon a time I had a Game Boy Color version of this game, but I wasn't any good at it and wound up selling the cartridge in a yard sale.

Monday, February 4, 2013

GB's 100 Games: 10-6


We're no longer talking about games that were just fun, or engrossing. We're talking about games that had significant influence on my childhood and teen years. Games I bonded with people over, games that I've memorized up and down, games that have implanted themselves into my subconscious. These are THE video games.

It's the first half of the final ten.

Sunday, February 3, 2013

GB's 100 Games: 16-11

We've now reached the games I consider permanent classics. Two are from my childhood and early teen years, but the other three are all relatively recent. Two of them I just played last year. Even though I sometimes feel concerned that I'm losing touch with video games and sometimes go long periods without playing one, games like these remind me that there's no getting off this train I'm on.

Today's update is brought to you by Saralex and Liberty Medical.

Saturday, February 2, 2013

GB's 100 Games: 20-16

 
It feels like it's been ages since I began this series, and now the final twenty entries are here. These were the games that truly hooked me. I played them top to bottom and fell in love with their miniature worlds.

Let's begin.

Friday, February 1, 2013

GB's 100 Games: 25-21


 A good mix of the obscure and not-obscure today, including what is probably the highest-rated game on this list that nobody reading has ever heard of.

Thursday, January 31, 2013

GB's 100 Games: 30-26


As Nappa would say, "This shit is getting crazy."

We are about to reach the games that were huge parts of my childhood and shaped my gaming preferences and direction. The games that my teen self eagerly discussed on GameFAQs message boards. The games that influence my writing and creative projects.

The game that began the long, tortured, twisting road to the Sarahkin.

It's all here, and the next thirty games are, as far as I'm concerned, some of the all-time greats.

Kick it.

Wednesday, January 30, 2013

GB's 100 Games: 35-31


As we reach the upper echelons of the 100 Games, we are starting to pass from "games that were pretty great" into "classics". Right now it's a bit of a hazy zone between the two categories.

Five different games from five different systems are the stars of today's installment. And yes, all five systems are from Nintendo. Again, though, a fair mix of the known and the unknown here, plus the highest-rated licensed game!

Tuesday, January 29, 2013

GB's 100 Games: 40-36


The list continues its' unstoppable march towards the mighty final ten games. As for todays' batch, one of these things is not like the others, one of these things just doesn't belong.

Sunday, January 20, 2013

GB's 100 Games: 75-71


DOES EVERYBODY KNOW WHAT TIME IT IS?

VIDYA TIME!!

Okay yeah, on reflection I definitely ranked Mario 64 and Mario Sunshine too low. But it's not like Mario had trouble finding his way onto this list, so whatever. Away we go with yet another batch of five games in the ongoing GB's 100 Games series. Over a fourth done, folks...

Saturday, January 19, 2013

GB's 100 Games: 80-76


I should probably mention at this point that from here until around 35th place I had very little idea of where to rank what, so it's just gonna be sort of a flood of "GB liked this" rather than any definitive ranking. I know I said when we started this wasn't a straight ranking, but it's especially evident here. I have no idea why some games are in one place and some are in another, so let's just take them as they come and when we near the end things should get less muddled as the true giants begin to emerge.

So! With that said, away we go with the next batch of five games. With Mario and Pokemon returning for the second batch in a row, it's mostly Nintendo here again with one exception: Ariel's favorite shmup!

Tuesday, October 16, 2012

An Actual Review of Four Heroes of Light

:smugsephine:
I don't know if people are utterly sick of me talking about this damn game yet - Elohim knows I've said enough about it - but I wanted to give some details and opinions of Final Fantasy: Four Heroes of Light in a format more suited to a proper review, especially because even though I've spent hours relaying the ridiculous storyline, I haven't said much about game mechanics.

Graphics
The Nintendo DS, as you know, is roughly on par with the N64 in terms of graphical prowess, perhaps a bit above that. In general 3D models are a bit crude but recognizable, while sprites are excellent. Four Heroes is a 3D game, with similar graphics to the DS remakes of Final Fantasy 3 and Final Fantasy 4 (in fact, it's handled by the same development team within Square Enix). Monsters vary from the silly to the scary, and the playable characters are adorable super-deformed little things. Absolutely up my alley, but not a style everyone enjoys.

Also, the character designer is the same guy who did FF3's DS version as well as Final Fantasy Tactics, and I love this guy's art style. Easily one of my favorite character designers, right up there with whoever came up with the idea to make Mario a piece of paper.

Music
Some seriously catchy tunes here. Four Heroes' music will stick with me long after I've put it down. I'd single out the boss theme and the "scary" theme used in a couple late-game dungeons as being particularly excellent. One thing I really love is the way the music changes depending on how you're doing in battle. If you're in trouble against normal enemies, the music gets frantic, and when a boss is running out of HP the music switches to a new, energized tune to emphasize that you're near victory. It can fall flat if the boss is killed too quickly after the music change, but when it works, it works.

Gameplay
Four Heroes has a number of interesting twists to the standard RPG formula. The coolest is the job system, which affects what special abilities your characters can use. While I spent basically the entirety of the game on just six or so classes (White Mage, Black Mage, Hero, Merchant, Thief, and Wayfarer), there's tons of different ways to build your characters, and it's pretty easy to change classes if you change your mind. For instance, you don't need to go without a healer if you don't want a White Mage. The Salve-Maker class is this game's version of a Chemist, and can heal the whole party at once with a single item, while the Wayfarer can double the power of a potion and is a great class for the solo sections thanks to its Escape ability. Some of the later classes get downright bizarre, like the secret Seamstress class that attacks with giant sewing needles and can destroy a weapon to temporarily pump up the power of another, or the Shaman who instead of reviving your KOed allies allows them to fight on as invincible ghosts.

Another neat twist is the Ability Points system. Every turn a character gains 1 AP, up to a max of five. Every action uses at least 1 AP except Defend. You don't have to worry about running out of MP here - just Defend for a turn and you'll be able to cast magic again. The mana-restoring Ether now just refills your AP - it's best for going into boss fights with a full bar (or 4 points, which will become 5 on the battle's first turn).

Godsephine
Here's a weird quirk about battles - you can't pick your target. A full set of four enemies (not all encounters have four baddies) forms a square. Physical attackers start with the front-left enemy, while magic strikes the back-right enemy, each going across, then into the next row as the fight progresses. Enemies take advantage of this in some of their formations, most often by having a burly enemy in front and some frailer guys in back. You can't pick your target with your own characters, either - healing spells target whoever needs healing the most in terms of percentage of health remaining. While I was a bit off-put at first by this bizarre design choice, it actually isn't a big deal once you get used to it, and it's not common that I wished Sarah would heal someone different from who she ended up actually healing. It helped that in the first half of the game it's rare to have more than one ally and in the second half you'll likely use the White Mage or Salve-Maker's "heal everyone at once" skills a lot and avoid the problem entirely.

There's also the inventory system, which makes item management a major priority. Every character can only carry 15 items, and that includes their equipment and any duplicate items - but not key items, thankfully. There's a Storage Shop in every town that will hold on to your excess goods until they're needed.

All these quirks and twists made Four Heroes a game that simultaneously defied RPG stereotypes like the infinite bag of holding and the management of mana while embracing other stereotypes like the plucky hero, kidnapped princess, and villains who do bad things because they're bad.

I should also note that this game is very difficult if you aren't using a walkthrough. There is not a lot of direction in terms of where to go and what to do, and there are occasions where you need to talk to an NPC multiple times or wander the world map a bit in order to proceed. The NPCs will often provide hints, though, especially for things like finding the next dungeon or locating a monster with an important item drop. Also, the save system is a bit nasty - you can't save on the overworld and there's no quick-saving, so either find the save point guy and his fox pet or put the DS in sleep mode and plug it into its charger.

Atmosphere
It's strange. I'm a huge Final Fantasy fan, but I only play the older games in the series, and the spinoffs that attempt to channel those old games - like Four Heroes and Final Fantasy Tactics. I have a strong liking of the more lighthearted feelings these old-school games tend to favor inducing over the darker, realistic-looking, non-SD characters that took over the main series in the PlayStation era. Four Heroes absolutely nails the old-school, peppy vibe of FF1 and FF4. Like many of my favorite RPGs, it knows when to be serious, but it also knows to keep things fun and full of fantasy. It's kind of a hard concept to convey, but I guess you could call it the game's "heart" or "soul". Four Heroes is an optimistic game about overcoming challenges and saving the world - sorta like how Zoofights RP tends to go.

Josephine
Mother of god, did this game enhance my appreciation for Josephine. She's been a bit of a chew toy in ZFRP - the diet problems, the poor combat ability (until she got her rocket launcher), and the Monster Blood incident made it clear that Josephine tended to get the short end of the stick, but naming Four Heroes' Yunita after Josephine took it to a new level. Due to a combination of intentional in-game dialogue and plot and some unintentional gameplay misfortunes, Josephine's situation got far, far worse before it got better. I'm still amazed at how much this game enjoyed dumping shit on the poor girl - from being abandoned by her allies multiple times to winding up a bum in the city, Josephine got kicked into the dirt more times than I can count. But now she's a powerful party leader who has risen above her past and become an essential part of the team.

:3

Recommendation
It's kinda hard to recommend Four Heroes to you guys because I kinda gave away the entire plot in my Chatzy reports, but it really was a great game - hence my enthusiasm for it. It's likely to crack my Top 25 of all time and it's one of the three best games I've played this year (the other two are Final Fantasy Tactics and Ghost Trick). This is exactly the sort of game that appeals to me - a fair amount to do, cute and likable characters (eventually - Jusqua AKA Pit is kind of a dick for the first third of the game), fun gameplay, and a storyline that is simultaneously stereotypical as hell and completely bizarre. People who don't care for getting unleashed into a big world without much direction can still enjoy the game with a guide - I used the one on GameFAQs, which proved very useful. Also, warning to people who need to 100 percent their games - it's very, very easy to miss permanently missable items in this game if you aren't closely following a guide.

If you're sick to death of the traditional RPG, Four Heroes probably isn't for you. As for me, I loved (almost) every minute of it, am extremely pleased with my purchase, and I'm eagerly looking forward to the 3DS sequel, Bravely Default: Flying Fairy, which I'm assuming will get a less insane name if it gets an English translation.


Five Rolans out of five.

Thursday, October 11, 2012

Four Heroes of Light - A Chatzy Play-By-Play

GB: One downside to FF: Four Heroes - the names have an eight character limit so Josephine is now Josefine
SteelKomodo: boo :<
GB: I was all set to enter the e and *bzzz* and I was like "awww fuck"
TheDeleter: pretend it's a 90's revamp
TheDeleter: edgy and cool
GB: J0Z3f1n3
TheDeleter: xX*so radical*Xx
SteelKomodo: POINTY ELBOWS AND LOTS OF LIGHTNING!
GB: Josephine on a skateboard
GB: ROCKET CHEMIST
TheDeleter: edgy and angry
RedSpy: Oh god xD
GB: Sarahsisters Unleashed
GB: Ariel is now even more enthusiastic
GB: "Like the ancient Mysidians say - don't drink a potion you found in the dark."
TheDeleter: Or wear any girdles you find in dungeons
TheDeleter: seriously who made those things
GB: Don't forget - the more revealing it is, the better the stat boosts
SteelKomodo: oh dear lord those girdles
RedSpy: D: girdles
GB: Josephine: "GET THAT ULTIMATE THONG AWAY FROM ME"
TheDeleter: clearly erebus' power armor is trash tier
TheDeleter: get him a speedo
TheDeleter: for godlike power

Friday, September 28, 2012

Alex X Josephine

The king's daughter has been kidnapped! I know, that never happens, BUT IT DID! Princess Sarah has been spirited away by a nasty witch! Fortunately, Alex is on the case - as you knew he would be. The brave knight ventured out into the wild alone, with only a crappy sword and a bunch of free potions for company. In a dark cave, he thought he'd met his match in the form of a minotaur, but luckily Pit came to his rescue with some timely magic spells, and the minotaur was vanquished!

At the other side of the cave was the witches' lair, where Alex and Pit discovered Josephine trying - and failing - to fend off some monsters that stood between her and her sister. After helping the poor girl, Alex and Pit teamed up with her and the three charged united through the castle, soon reaching Sarah. Unfortunately the witch appeared and transformed into a griffin, forcing the four young adventurers to work together to bring her down after a long, difficult battle.

Returning to town, Alex, Pit, Josephine and Sarah were shocked to find nearly everyone (except, inexplicably, the guy who saved their file) turned to stone, and they weren't far enough into the game to have Gold Needles or Esuna! It was at this time that Dark Pit took over Pit's mind and encouraged him to get the hell out of Dodge before he was petrified too, and Josephine sent Sarah to stay with him in a safe haven, fearing for her younger sister's safety. Now with only Alex for company, Josephine resolved to save the town, feeling that if she'd only protected her sister better none of this would have happened...

...And that's what happened when I renamed the characters in Final Fantasy: Four Heroes of Light, which I began playing today.

Alex fits well as a heroic lead, and since he's the dude you start with I think he's supposed to be the leader. Josephine is a bit more heroic and selfless here than in RP, but looking at her, I can easily see Josephine for some reason, even though she's got different clothes, hairstyle, and weapon. I didn't realize Pit would be such a douche, but I can fudge it by making it pre-Kronosium Pit getting taken over by Dirk Pat, and when he has an inevitable change of heart later in the game and starts being a hero, that can be Light Pit reasserting himself. Sarah is so close to working perfectly, except for one hilarious flaw - although she's kind, cheerful, and pleasant most of the time, she's also very selfish and has a huge ego. It's like normal Sarah with a streak of City of Beasts Sarah running through her veins. All in all it worked out decently, although tragically nobody has an ahoge so Alex, Sarah, and Pit are bereft of their glorious wriggling headpieces.

And now Alex and Josephine are adventuring together.

Alone.

Alex does not seem the type to have a wandering eye (although there was a brief period last year where Sarah feared he had lost interest in her), but I'll be keeping a close eye on these two kids for any romantic tension.

Sunday, December 25, 2011

BLAST PROCESSING

So I got a 3DS for Christmas and [insert FrogDrugs here]

That 3D effect, man, it's something else.

My other gifts this year included Super Mario 3D Land, Mario Kart 7, Ghost Trick, and Seek and Destroy in the gaming department, and a book about Godzilla, a chocolate bar, and little tiny Robot Wars pullback toys in the not-gaming department.

My poor mom fell into the "Flavored" trap, though - I also received a pack of marshmallow snowmen that are "chocolatey coated". Nooooooo

My brother made out like a bandit - he got a case for his electric guitar, a giant amp for said guitar, Rocksmith (which is also for said guitar - have you guessed his favorite instrument yet?!) Skyrim, and a laptop. And some Old Spice. Even with my limited budget, I got him a damn television (only paid ten bucks and it works like a dream!). But the best thing about his haul is that laptop. Not only does he love it, it means he has much less reason to take the desktop computer from me, meaning I'll hopefully be able to participate in more Zoofights RP next year without getting stranded on iPod and being unable to keep up with everyone else posting like mad.

Viva la commercialism!

Sunday, December 4, 2011

Mixed Blessing

Several days ago my computer monitor broke. There was absolutely no warning - I went to bed and it was fine, woke up and saw my mom had it by the trash. I hate it when stuff goes wrong with electronics for no discernable reason.

Anyway, with the monitor gone, obviously the computer can't be used until our ordered replacement arrives. With less online time, I've turned to video games, and the funny thing is that I've wound up playing a few games I was just sorta sitting on.

The first is MySims Agents for the Wii. It's not a terribly exciting game, all minigames and fetch quests, but it's a pleasant diversion for when I feel like gaming, but not like GAMING gaming, ya know?

I named my main character Sarah - not because of Zoofights, but because years ago when I played the original MySims I named the character Sarah. I've just always liked that name, and I've also used it to name mages in Disgaea (also before Zoofights).

The second is Advance Wars: Days of Ruin for the DS. I've had this thing sitting around for over a year since buying it for nine bucks on my birthday last year. I'm glad I finally played it - it's a pretty solid turn-based strategy game.

Using my mom's laptop for schoolwork is a pain, though. No mouse, just that stupid touchpad, and it's buggy and unable to run any browser but Internet Explorer. It also occasionally closes windows for no reason. Even the iPod I'm typing this blog post with is better for most things - but with no keyboard or word processor, using an iPod for school is out of the question, heh.

Tuesday, October 25, 2011

Gaming Retrospective (Part 6)

While I have stuck behind Nintendo, getting the DS and Wii and planning on a 3DS, my brother has been branching out to other companies. The trigger was Guitar Hero. He showed interest in the series, and when Guitar Hero 3 released he snatched up the Wii version on launch day and played the absolute living daylights out of it, forever ruining Dragonforce in the process. That next spring, he used his Christmas money to buy a PS2 Slim and Guitar Hero 2. He ordered them online, and much to his dismay GH2 arrived first. What a tease!

A few years later he opted to get a 360 since the Wii always got the shit end of the stick when it came to multiplatform releases. He now plays Microsoft's system almost exclusively, and his library is almost entirely first-person shooters and music games - genres I've never cared for. We used to like the same games, but around when he found Guitar Hero we started drifting apart. The last game we extensively enjoyed together was Super Smash Brothers Brawl.

Neither of these systems has really been played by me a great deal - they're not really "mine". The 360 in particular is just where I've played a couple Xbox Live Arcade games I liked. The PS2, meanwhile, has seen a lot more use from me, first in the form of compilation games like Capcom Classics Collection and then later some of Nippon Ichi's strategy games after I played and thoroughly enjoyed Disgaea DS. So keep in mind my experience with both systems is pretty weak.

As for the DS and Wii, there's not much in the way of interesting anecdotes surrounding them - it's pretty brief. First there was my mom's heroic efforts in acquiring a DS in November 2004, managing to get an employee to hold the systems for her at Toys R Us so she could drive down there and claim them, even though the employee wasn't supposed to do that. Our Wii, meanwhile, hails from Florida. My father was taking his annual trip to Florida and my brother and I gave him our money so he could buy a Wii and Super Paper Mario. My brother and I have had a complicated relationship with my dad I won't go in-depth with here, but suffice it to say 1) My parents divorced over a decade ago, 2) I no longer see my father, and 3) Recently he took off to live in Florida permanently, and if my mom hadn't spied on his mother's FaceBook we wouldn't have known until he sent us a court summons ordering that he wanted to pay less child support (my brother is still a minor). In short, he's a douche and I hope he dies, but at least we were able to use him as a Wii-retrieving pack mule back in '07.

GB's DS Favorites
-Phoenix Wright: Ace Attorney and every sequel (LOCALIZE AAI2 CAPCOM YOU MORONS)
-Pokemon DPP
-Pokemon BW
-Disgaea DS
-Kirby Super Star Ultra
-Mario and Luigi: Bowser's Inside Story
-New Super Mario Brothers
-WarioWare: Touched
-The Legendary Starfy
-Mario Kart DS

GB's Wii Favorites
-Super Smash Brothers Brawl
-Super Paper Mario
-Space Invaders Get Even
-Blast Works
-Deadly Creatures
-Godzilla Unleashed
-MySims
-Mortal Kombat Armageddon

What GB has liked so far on PlayStation 2
-Capcom Classics Collection 1 and 2
-Disgaea 2
-La Pucelle Tactics

What GB has liked so far on Xbox 360
-Castle Crashers
-Assault Heroes